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Searched refs:sourceD32FS8 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp381 const D32FS8 *sourceD32FS8 = reinterpret_cast<const D32FS8*>(source); in LoadImageRow() local
386 destF[x] = sourceD32FS8[x].depth32f; in LoadImageRow()
394 const D32FS8 *sourceD32FS8 = reinterpret_cast<const D32FS8*>(source); in LoadImageRow() local
399 …destI[x] = static_cast<unsigned char>(sourceD32FS8[x].stencil24_8 & 0x000000FF); // FIXME: Quad … in LoadImageRow()