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Searched refs:sourceRGB (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp276 const sw::R11G11B10FData *sourceRGB = reinterpret_cast<const sw::R11G11B10FData*>(source); in LoadImageRow() local
279 for(int x = 0; x < width; x++, sourceRGB++, destF+=4) in LoadImageRow()
281 sourceRGB->toRGBFloats(destF); in LoadImageRow()
289 const sw::RGB9E5Data *sourceRGB = reinterpret_cast<const sw::RGB9E5Data*>(source); in LoadImageRow() local
292 for(int x = 0; x < width; x++, sourceRGB++, destF += 4) in LoadImageRow()
294 sourceRGB->toRGBFloats(destF); in LoadImageRow()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h329 void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
DContext.cpp448 void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlph… in setBlendFactors() argument
450 if(mState.sourceBlendRGB != sourceRGB || in setBlendFactors()
455 mState.sourceBlendRGB = sourceRGB; in setBlendFactors()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h459 void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
DContext.cpp434 void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlph… in setBlendFactors() argument
436 if(mState.sourceBlendRGB != sourceRGB || in setBlendFactors()
441 mState.sourceBlendRGB = sourceRGB; in setBlendFactors()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp408 void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlph… in setBlendFactors() argument
410 if(mState.sourceBlendRGB != sourceRGB || in setBlendFactors()
415 mState.sourceBlendRGB = sourceRGB; in setBlendFactors()
DContext.h532 void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);