Searched refs:specializeShader (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderMultisampleInterpolationTests.cpp | 51 static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contex… in specializeShader() function 290 return specializeShader(buf.str(), m_context.getRenderContext().getType());; in genVertexSource() 343 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() 498 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() 607 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() 698 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() 746 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() 885 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() 919 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() 989 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() [all …]
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D | es31fTessellationGeometryInteractionTests.cpp | 57 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& conte… in specializeShader() function 113 return specializeShader(source, m_context.getRenderContext().getType()); in getVertexSource() 126 return specializeShader(source, m_context.getRenderContext().getType()); in getFragmentSource() 367 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource() 405 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource() 433 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource() 674 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource() 705 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource() 760 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource() 1407 return specializeShader(s_positionVertexShader, m_context.getRenderContext().getType()); in getVertexSource() [all …]
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D | es31fGeometryShaderTests.cpp | 118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& conte… in specializeShader() function 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexExpanderShader() 219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader() 293 return specializeShader(str.str(), contextType); in genGeometrySource() 321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexEmitterShader() 322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexEmitterShader() 428 return specializeShader(str.str(), contextType); in genGeometrySource() 775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str()) in genProgramDeclaration() 776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str()) in genProgramDeclaration() 777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str()); in genProgramDeclaration() [all …]
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) in specializeShader() function 389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); in createRenderProgram() 390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); in createRenderProgram()
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