Home
last modified time | relevance | path

Searched refs:specializeShader (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderMultisampleInterpolationTests.cpp51 static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contex… in specializeShader() function
290 return specializeShader(buf.str(), m_context.getRenderContext().getType());; in genVertexSource()
343 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
498 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
607 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
698 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
746 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
885 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
919 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
989 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
[all …]
Des31fTessellationGeometryInteractionTests.cpp57 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& conte… in specializeShader() function
113 return specializeShader(source, m_context.getRenderContext().getType()); in getVertexSource()
126 return specializeShader(source, m_context.getRenderContext().getType()); in getFragmentSource()
367 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource()
405 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
433 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource()
674 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource()
705 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
760 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource()
1407 return specializeShader(s_positionVertexShader, m_context.getRenderContext().getType()); in getVertexSource()
[all …]
Des31fGeometryShaderTests.cpp118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& conte… in specializeShader() function
218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexExpanderShader()
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader()
293 return specializeShader(str.str(), contextType); in genGeometrySource()
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexEmitterShader()
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexEmitterShader()
428 return specializeShader(str.str(), contextType); in genGeometrySource()
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str()) in genProgramDeclaration()
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str()) in genProgramDeclaration()
777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str()); in genProgramDeclaration()
[all …]
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) in specializeShader() function
389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); in createRenderProgram()
390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); in createRenderProgram()