Searched refs:splitShader (Results 1 – 1 of 1) sorted by relevance
2101 std::ostringstream splitShader; in init() local2103 splitShader << in init()2108 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()2112 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()2114 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp usubpassInp… in init()2116 splitShader << in init()2124 …splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNd… in init()2126 …splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentN… in init()2129 splitShader << in init()2136 …splitShader << "\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COL… in init()[all …]