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Searched refs:spotAlpha (Results 1 – 7 of 7) sorted by relevance

/external/skia/samplecode/
DSampleShadowColor.cpp102 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() argument
107 spotAlpha = 0; in drawShadowedPath()
128 spotAlpha -= (alpha - 0.3f)*.5f; in drawShadowedPath()
137 0, spotAlpha, SK_ColorBLACK, flags); in drawShadowedPath()
142 ambientAlpha, spotAlpha, paint.getColor(), flags); in drawShadowedPath()
DSampleShadowUtils.cpp113 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha, in drawShadowedPath() argument
117 spotAlpha = 255; in drawShadowedPath()
123 spotAlpha = 0; in drawShadowedPath()
133 0, spotAlpha, SK_ColorBLUE, flags); in drawShadowedPath()
DSampleAndroidShadows.cpp132 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() argument
135 spotAlpha = 255; in drawShadowedPath()
141 spotAlpha = 0; in drawShadowedPath()
150 ambientAlpha, spotAlpha, SK_ColorBLACK, flags); in drawShadowedPath()
DSampleShadowReference.cpp87 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() argument
92 spotAlpha = 0; in drawShadowedPath()
100 ambientAlpha, spotAlpha, SK_ColorBLACK, flags); in drawShadowedPath()
/external/skia/include/utils/
DSkShadowUtils.h42 SkScalar spotAlpha, SkColor color,
66 SkScalar spotAlpha, SkColor color,
69 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
/external/skia/src/utils/
DSkShadowUtils.cpp485 SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color, in DrawShadow() argument
498 rec.fSpotAlpha = SkScalarToFloat(spotAlpha); in DrawShadow()
565 float spotAlpha = rec.fSpotAlpha; in drawShadow() local
566 if (spotAlpha > 0) { in drawShadow()
567 spotAlpha = SkTMin(spotAlpha, 1.f); in drawShadow()
568 SkColor renderColor = compute_render_color(color, spotAlpha, useTonalColor); in drawShadow()
/external/skia/gm/
Dshadowutils.cpp17 SkScalar spotAlpha = isAmbient ? 0.f : .5f; in draw_shadow() local
18 SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha, in draw_shadow()