Searched refs:spotAlpha (Results 1 – 7 of 7) sorted by relevance
/external/skia/samplecode/ |
D | SampleShadowColor.cpp | 102 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() argument 107 spotAlpha = 0; in drawShadowedPath() 128 spotAlpha -= (alpha - 0.3f)*.5f; in drawShadowedPath() 137 0, spotAlpha, SK_ColorBLACK, flags); in drawShadowedPath() 142 ambientAlpha, spotAlpha, paint.getColor(), flags); in drawShadowedPath()
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D | SampleShadowUtils.cpp | 113 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha, in drawShadowedPath() argument 117 spotAlpha = 255; in drawShadowedPath() 123 spotAlpha = 0; in drawShadowedPath() 133 0, spotAlpha, SK_ColorBLUE, flags); in drawShadowedPath()
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D | SampleAndroidShadows.cpp | 132 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() argument 135 spotAlpha = 255; in drawShadowedPath() 141 spotAlpha = 0; in drawShadowedPath() 150 ambientAlpha, spotAlpha, SK_ColorBLACK, flags); in drawShadowedPath()
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D | SampleShadowReference.cpp | 87 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() argument 92 spotAlpha = 0; in drawShadowedPath() 100 ambientAlpha, spotAlpha, SK_ColorBLACK, flags); in drawShadowedPath()
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/external/skia/include/utils/ |
D | SkShadowUtils.h | 42 SkScalar spotAlpha, SkColor color, 66 SkScalar spotAlpha, SkColor color, 69 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
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/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 485 SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color, in DrawShadow() argument 498 rec.fSpotAlpha = SkScalarToFloat(spotAlpha); in DrawShadow() 565 float spotAlpha = rec.fSpotAlpha; in drawShadow() local 566 if (spotAlpha > 0) { in drawShadow() 567 spotAlpha = SkTMin(spotAlpha, 1.f); in drawShadow() 568 SkColor renderColor = compute_render_color(color, spotAlpha, useTonalColor); in drawShadow()
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/external/skia/gm/ |
D | shadowutils.cpp | 17 SkScalar spotAlpha = isAmbient ? 0.f : .5f; in draw_shadow() local 18 SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha, in draw_shadow()
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