Searched refs:ssAlignment (Results 1 – 1 of 1) sorted by relevance
434 int ssAlignment = 0x1234; in bind_buffer_range() local453 ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment); in bind_buffer_range()455 if (ssAlignment != 1) in bind_buffer_range()458 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufTF, ssAlignment+1, 4); in bind_buffer_range()