Searched refs:st_fb_orientation (Results 1 – 13 of 13) sorted by relevance
86 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in update_raster_state()174 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) in update_raster_state()269 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in update_raster_state()
50 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in update_viewport()
718 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in draw_textured_quad()787 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()843 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1233 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1257 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1358 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()1363 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()1550 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
480 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()495 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()510 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
118 st->state.fb_orientation = st_fb_orientation(fb); in update_framebuffer_state()
100 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()120 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()
85 if (st_fb_orientation(fb) == Y_0_TOP) { in update_scissor()
298 st_fb_orientation(const struct gl_framebuffer *fb) in st_fb_orientation() function
147 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
90 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
266 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
278 st_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()
2141 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2173 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2218 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2286 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()