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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30 
31 
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34 
35 #include "main/mtypes.h"
36 
37 
38 struct pipe_resource;
39 
40 
41 struct st_texture_image_transfer {
42    struct pipe_transfer *transfer;
43 
44    /* For ETC fallback. */
45    GLubyte *temp_data; /**< Temporary ETC texture storage. */
46    unsigned temp_stride; /**< Stride of the ETC texture storage. */
47    GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
48 };
49 
50 
51 /**
52  * Subclass of gl_texure_image.
53  */
54 struct st_texture_image
55 {
56    struct gl_texture_image base;
57 
58    /* If stImage->pt != NULL, image data is stored here.
59     * Else there is no image data.
60     */
61    struct pipe_resource *pt;
62 
63    /* List of transfers, allocated on demand.
64     * transfer[layer] is a mapping for that layer.
65     */
66    struct st_texture_image_transfer *transfer;
67    unsigned num_transfers;
68 
69    /* For ETC images, keep track of the original data. This is necessary for
70     * mapping/unmapping, as well as image copies.
71     */
72    GLubyte *etc_data;
73  };
74 
75 
76 /**
77  * Subclass of gl_texure_object.
78  */
79 struct st_texture_object
80 {
81    struct gl_texture_object base;       /* The "parent" object */
82 
83    /* The texture must include at levels [0..lastLevel] once validated:
84     */
85    GLuint lastLevel;
86 
87    /* On validation any active images held in main memory or in other
88     * textures will be copied to this texture and the old storage freed.
89     */
90    struct pipe_resource *pt;
91 
92    /* Number of views in sampler_views array */
93    GLuint num_sampler_views;
94 
95    /* Array of sampler views (one per context) attached to this texture
96     * object. Created lazily on first binding in context.
97     */
98    struct pipe_sampler_view **sampler_views;
99 
100    /* True if this texture comes from the window system. Such a texture
101     * cannot be reallocated and the format can only be changed with a sampler
102     * view or a surface.
103     */
104    GLboolean surface_based;
105 
106    /* If surface_based is true, this format should be used for all sampler
107     * views and surfaces instead of pt->format.
108     */
109    enum pipe_format surface_format;
110 
111    /* When non-zero, samplers should use this layer instead of the one
112     * specified by the GL state.
113     *
114     * This is used for VDPAU interop, where imported pipe_resources may be
115     * array textures (containing layers with different fields) even though the
116     * GL state describes one non-array texture per field.
117     */
118    uint layer_override;
119 
120    /** The glsl version of the shader seen during the previous validation */
121    unsigned prev_glsl_version;
122    /** The value of the sampler's sRGBDecode state at the previous validation */
123    GLenum prev_sRGBDecode;
124 };
125 
126 
127 static inline struct st_texture_image *
st_texture_image(struct gl_texture_image * img)128 st_texture_image(struct gl_texture_image *img)
129 {
130    return (struct st_texture_image *) img;
131 }
132 
133 static inline const struct st_texture_image *
st_texture_image_const(const struct gl_texture_image * img)134 st_texture_image_const(const struct gl_texture_image *img)
135 {
136    return (const struct st_texture_image *) img;
137 }
138 
139 static inline struct st_texture_object *
st_texture_object(struct gl_texture_object * obj)140 st_texture_object(struct gl_texture_object *obj)
141 {
142    return (struct st_texture_object *) obj;
143 }
144 
145 static inline const struct st_texture_object *
st_texture_object_const(const struct gl_texture_object * obj)146 st_texture_object_const(const struct gl_texture_object *obj)
147 {
148    return (const struct st_texture_object *) obj;
149 }
150 
151 
152 static inline struct pipe_resource *
st_get_texobj_resource(struct gl_texture_object * texObj)153 st_get_texobj_resource(struct gl_texture_object *texObj)
154 {
155    struct st_texture_object *stObj = st_texture_object(texObj);
156    return stObj ? stObj->pt : NULL;
157 }
158 
159 
160 static inline struct pipe_resource *
st_get_stobj_resource(struct st_texture_object * stObj)161 st_get_stobj_resource(struct st_texture_object *stObj)
162 {
163    return stObj ? stObj->pt : NULL;
164 }
165 
166 
167 static inline struct st_texture_object *
st_get_texture_object(struct gl_context * ctx,const struct gl_program * prog,unsigned unit)168 st_get_texture_object(struct gl_context *ctx,
169                       const struct gl_program *prog,
170                       unsigned unit)
171 {
172    const GLuint texUnit = prog->SamplerUnits[unit];
173    struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current;
174 
175    if (!texObj)
176       return NULL;
177 
178    return st_texture_object(texObj);
179 }
180 
181 static inline enum pipe_format
st_get_view_format(struct st_texture_object * stObj)182 st_get_view_format(struct st_texture_object *stObj)
183 {
184    if (!stObj)
185       return PIPE_FORMAT_NONE;
186    return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
187 }
188 
189 
190 extern struct pipe_resource *
191 st_texture_create(struct st_context *st,
192                   enum pipe_texture_target target,
193 		  enum pipe_format format,
194                   GLuint last_level,
195                   GLuint width0,
196                   GLuint height0,
197                   GLuint depth0,
198                   GLuint layers,
199                   GLuint nr_samples,
200                   GLuint tex_usage );
201 
202 
203 extern void
204 st_gl_texture_dims_to_pipe_dims(GLenum texture,
205                                 GLuint widthIn,
206                                 GLuint heightIn,
207                                 GLuint depthIn,
208                                 GLuint *widthOut,
209                                 GLuint *heightOut,
210                                 GLuint *depthOut,
211                                 GLuint *layersOut);
212 
213 /* Check if an image fits into an existing texture object.
214  */
215 extern GLboolean
216 st_texture_match_image(struct st_context *st,
217                        const struct pipe_resource *pt,
218                        const struct gl_texture_image *image);
219 
220 /* Return a pointer to an image within a texture.  Return image stride as
221  * well.
222  */
223 extern GLubyte *
224 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
225                      enum pipe_transfer_usage usage,
226                      GLuint x, GLuint y, GLuint z,
227                      GLuint w, GLuint h, GLuint d,
228                      struct pipe_transfer **transfer);
229 
230 extern void
231 st_texture_image_unmap(struct st_context *st,
232                        struct st_texture_image *stImage, unsigned slice);
233 
234 
235 /* Return pointers to each 2d slice within an image.  Indexed by depth
236  * value.
237  */
238 extern const GLuint *
239 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
240 
241 /* Copy an image between two textures
242  */
243 extern void
244 st_texture_image_copy(struct pipe_context *pipe,
245                       struct pipe_resource *dst, GLuint dstLevel,
246                       struct pipe_resource *src, GLuint srcLevel,
247                       GLuint face);
248 
249 
250 extern struct pipe_resource *
251 st_create_color_map_texture(struct gl_context *ctx);
252 
253 
254 bool
255 st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);
256 
257 #endif
258