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Searched refs:stage_tex (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_state.c533 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); in vc4_sampler_states_bind() local
542 stage_tex->samplers[i] = hwcso[i]; in vc4_sampler_states_bind()
545 for (; i < stage_tex->num_samplers; i++) { in vc4_sampler_states_bind()
546 stage_tex->samplers[i] = NULL; in vc4_sampler_states_bind()
549 stage_tex->num_samplers = new_nr; in vc4_sampler_states_bind()
639 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); in vc4_set_sampler_views() local
648 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); in vc4_set_sampler_views()
651 for (; i < stage_tex->num_textures; i++) { in vc4_set_sampler_views()
652 pipe_sampler_view_reference(&stage_tex->textures[i], NULL); in vc4_set_sampler_views()
655 stage_tex->num_textures = new_nr; in vc4_set_sampler_views()
Dvc4_draw.c121 struct vc4_texture_stateobj *stage_tex) in vc4_predraw_check_textures() argument
125 for (int i = 0; i < stage_tex->num_textures; i++) { in vc4_predraw_check_textures()
126 struct pipe_sampler_view *view = stage_tex->textures[i]; in vc4_predraw_check_textures()