Searched refs:stage_tex (Results 1 – 2 of 2) sorted by relevance
533 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); in vc4_sampler_states_bind() local542 stage_tex->samplers[i] = hwcso[i]; in vc4_sampler_states_bind()545 for (; i < stage_tex->num_samplers; i++) { in vc4_sampler_states_bind()546 stage_tex->samplers[i] = NULL; in vc4_sampler_states_bind()549 stage_tex->num_samplers = new_nr; in vc4_sampler_states_bind()639 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); in vc4_set_sampler_views() local648 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); in vc4_set_sampler_views()651 for (; i < stage_tex->num_textures; i++) { in vc4_set_sampler_views()652 pipe_sampler_view_reference(&stage_tex->textures[i], NULL); in vc4_set_sampler_views()655 stage_tex->num_textures = new_nr; in vc4_set_sampler_views()
121 struct vc4_texture_stateobj *stage_tex) in vc4_predraw_check_textures() argument125 for (int i = 0; i < stage_tex->num_textures; i++) { in vc4_predraw_check_textures()126 struct pipe_sampler_view *view = stage_tex->textures[i]; in vc4_predraw_check_textures()