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Searched refs:stateBlock (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp180 long Direct3DDevice9Ex::CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) in CreateStateBlock() argument
182 …RACE("D3DSTATEBLOCKTYPE type = %d, IDirect3DStateBlock9 **stateBlock = 0x%0.8p", type, stateBlock); in CreateStateBlock()
184 return Direct3DDevice9::CreateStateBlock(type, stateBlock); in CreateStateBlock()
278 long Direct3DDevice9Ex::EndStateBlock(IDirect3DStateBlock9 **stateBlock) in EndStateBlock() argument
280 TRACE("IDirect3DStateBlock9 **stateBlock = 0x%0.8p", stateBlock); in EndStateBlock()
282 return Direct3DDevice9::EndStateBlock(stateBlock); in EndStateBlock()
DDirect3DDevice9Ex.hpp116 …long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) overrid…
118 long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override;
DDirect3DDevice9.hpp77 …long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) overrid…
91 long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override;
DDirect3DDevice9.cpp810 long Direct3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) in CreateStateBlock() argument
814 …RACE("D3DSTATEBLOCKTYPE type = %d, IDirect3DStateBlock9 **stateBlock = 0x%0.8p", type, stateBlock); in CreateStateBlock()
816 *stateBlock = new Direct3DStateBlock9(this, type); in CreateStateBlock()
818 if(!*stateBlock) in CreateStateBlock()
823 (*stateBlock)->AddRef(); in CreateStateBlock()
1294 long Direct3DDevice9::EndStateBlock(IDirect3DStateBlock9 **stateBlock) in EndStateBlock() argument
1298 TRACE("IDirect3DStateBlock9 **stateBlock = 0x%0.8p", stateBlock); in EndStateBlock()
1300 if(!stateBlock) in EndStateBlock()
1305 *stateBlock = 0; in EndStateBlock()
1312 *stateBlock = stateRecorder; in EndStateBlock()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp302 Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, (D3DSTATEBLOCKTYPE)0); in BeginStateBlock() local
303 stateBlock->bind(); in BeginStateBlock()
304 stateRecorder.push_back(stateBlock); in BeginStateBlock()
724 Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, type); in CreateStateBlock() local
725 stateBlock->bind(); in CreateStateBlock()
726 stateRecorder.push_back(stateBlock); in CreateStateBlock()