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/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3366 IVec4 stencilArea = intersect(baseArea, getBufferRect(stencilBuf)); in clear() local
3369 bool hasStencil = !isEmpty(stencilArea); in clear()
3399 …ltisampleAccess(rr::getSubregion(stencilBuf, stencilArea.x(), stencilArea.y(), stencilArea.z(), st… in clear()