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Searched refs:stencilBackPassDepthPass (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp87 mState.stencilBackPassDepthPass = GL_KEEP; in Context()
520 …perations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) in setStencilBackOperations() argument
524 mState.stencilBackPassDepthPass != stencilBackPassDepthPass) in setStencilBackOperations()
528 mState.stencilBackPassDepthPass = stencilBackPassDepthPass; in setStencilBackOperations()
1318 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; in getIntegerv()
1814 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
1836 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
DContext.h451 GLenum stencilBackPassDepthPass; member
543 …erations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp89 mState.stencilBackPassDepthPass = GL_KEEP; in Context()
546 …perations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) in setStencilBackOperations() argument
550 mState.stencilBackPassDepthPass != stencilBackPassDepthPass) in setStencilBackOperations()
554 mState.stencilBackPassDepthPass = stencilBackPassDepthPass; in setStencilBackOperations()
1912 …case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; return t… in getIntegerv()
2797 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
2819 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
DContext.h361 GLenum stencilBackPassDepthPass; member
470 …erations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);