Searched refs:stencilBackPassDepthPass (Results 1 – 4 of 4) sorted by relevance
87 mState.stencilBackPassDepthPass = GL_KEEP; in Context()520 …perations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) in setStencilBackOperations() argument524 mState.stencilBackPassDepthPass != stencilBackPassDepthPass) in setStencilBackOperations()528 mState.stencilBackPassDepthPass = stencilBackPassDepthPass; in setStencilBackOperations()1318 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; in getIntegerv()1814 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()1836 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
451 GLenum stencilBackPassDepthPass; member543 …erations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
89 mState.stencilBackPassDepthPass = GL_KEEP; in Context()546 …perations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) in setStencilBackOperations() argument550 mState.stencilBackPassDepthPass != stencilBackPassDepthPass) in setStencilBackOperations()554 mState.stencilBackPassDepthPass = stencilBackPassDepthPass; in setStencilBackOperations()1912 …case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; return t… in getIntegerv()2797 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()2819 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
361 GLenum stencilBackPassDepthPass; member470 …erations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);