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Searched refs:stencilMaskSeparate (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl108 gl->stencilMaskSeparate = &glStencilMaskSeparate;
DglwInitES30Direct.inl184 gl->stencilMaskSeparate = &glStencilMaskSeparate;
DglwInitES20.inl108 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitES31Direct.inl245 gl->stencilMaskSeparate = &glStencilMaskSeparate;
DglwInitES32Direct.inl284 gl->stencilMaskSeparate = &glStencilMaskSeparate;
DglwFunctions.inl469 glStencilMaskSeparateFunc stencilMaskSeparate; variable
DglwInitES30.inl184 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitGL30.inl180 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitGL31.inl190 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitGL32.inl206 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitES31.inl245 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitGL33.inl225 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitES32.inl284 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitGL40.inl253 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
DglwInitGL41.inl327 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl245 dst->stencilMaskSeparate = src.stencilMaskSeparate;
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp147 virtual void stencilMaskSeparate (deUint32 face, deUint32 mask);
DsglrContext.hpp135 virtual void stencilMaskSeparate (deUint32 face, deUint32 mask) = DE_NULL;
DsglrReferenceContext.hpp698 virtual void stencilMaskSeparate (deUint32 face, deUint32 mask);
DsglrGLContext.cpp595 void GLContext::stencilMaskSeparate (deUint32 face, deUint32 mask) in stencilMaskSeparate() function in sglr::GLContext
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp470 stencilMaskSeparate, in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp505 stencilMaskSeparate, in init()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()
/external/skia/src/gpu/gl/
DGrGLTestInterface.cpp138 fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate); in GrGLTestInterface()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl469 gl->stencilMaskSeparate = glStencilMaskSeparate;

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