Home
last modified time | relevance | path

Searched refs:stencilPassOperation (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp48 StencilOperation stencilPassOperation : BITS(OPERATION_LAST); member
261 void setStencilPassOperation(StencilOperation stencilPassOperation);
269 void setStencilPassOperationCCW(StencilOperation stencilPassOperation);
DPixelProcessor.cpp617 void PixelProcessor::setStencilPassOperation(StencilOperation stencilPassOperation) in setStencilPassOperation() argument
619 context->stencilPassOperation = stencilPassOperation; in setStencilPassOperation()
654 void PixelProcessor::setStencilPassOperationCCW(StencilOperation stencilPassOperation) in setStencilPassOperationCCW() argument
656 context->stencilPassOperationCCW = stencilPassOperation; in setStencilPassOperationCCW()
964 state.stencilPassOperation = context->stencilPassOperation; in update()
973 …tionCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : state.stencilPassOperation; in update()
DContext.hpp415 StencilOperation stencilPassOperation; member in sw::Context
DContext.cpp235 stencilPassOperation = OPERATION_KEEP; in init()
/external/swiftshader/src/Shader/
DPixelRoutine.hpp74 …void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, …
DPixelRoutine.cpp745 …if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP &… in writeStencil()
768 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil()
804 …ilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOpe… in stencilOperation() argument
810 stencilOperation(pass, bufferValue, stencilPassOperation, CCW); in stencilOperation()
812 if(stencilZFailOperation != stencilPassOperation) in stencilOperation()
817 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
822 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
824 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()