Searched refs:stencilPassOperation (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 48 StencilOperation stencilPassOperation : BITS(OPERATION_LAST); member 261 void setStencilPassOperation(StencilOperation stencilPassOperation); 269 void setStencilPassOperationCCW(StencilOperation stencilPassOperation);
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D | PixelProcessor.cpp | 617 void PixelProcessor::setStencilPassOperation(StencilOperation stencilPassOperation) in setStencilPassOperation() argument 619 context->stencilPassOperation = stencilPassOperation; in setStencilPassOperation() 654 void PixelProcessor::setStencilPassOperationCCW(StencilOperation stencilPassOperation) in setStencilPassOperationCCW() argument 656 context->stencilPassOperationCCW = stencilPassOperation; in setStencilPassOperationCCW() 964 state.stencilPassOperation = context->stencilPassOperation; in update() 973 …tionCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : state.stencilPassOperation; in update()
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D | Context.hpp | 415 StencilOperation stencilPassOperation; member in sw::Context
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D | Context.cpp | 235 stencilPassOperation = OPERATION_KEEP; in init()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 74 …void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, …
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D | PixelRoutine.cpp | 745 …if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP &… in writeStencil() 768 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil() 804 …ilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOpe… in stencilOperation() argument 810 stencilOperation(pass, bufferValue, stencilPassOperation, CCW); in stencilOperation() 812 if(stencilZFailOperation != stencilPassOperation) in stencilOperation() 817 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 822 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 824 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()
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