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Searched refs:string_to_uint_map (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/util/
Dstring_to_uint_map.h32 struct string_to_uint_map;
38 struct string_to_uint_map *
42 string_to_uint_map_dtor(struct string_to_uint_map *);
60 struct string_to_uint_map { struct
62 string_to_uint_map() in string_to_uint_map() function
68 ~string_to_uint_map() in ~string_to_uint_map() argument
Dstring_to_uint_map.cpp32 extern "C" struct string_to_uint_map *
35 return new string_to_uint_map; in string_to_uint_map_ctor()
39 string_to_uint_map_dtor(struct string_to_uint_map *map) in string_to_uint_map_dtor()
DMakefile.sources36 string_to_uint_map.h \
37 string_to_uint_map.cpp \
/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp270 count_uniform_size(struct string_to_uint_map *map, in count_uniform_size()
271 struct string_to_uint_map *hidden_map) in count_uniform_size()
336 struct string_to_uint_map *map;
401 struct string_to_uint_map *hidden_map;
429 struct string_to_uint_map *map, in parcel_out_uniform_storage()
454 this->record_next_sampler = new string_to_uint_map; in set_and_process()
824 struct string_to_uint_map *map;
853 struct string_to_uint_map *record_next_sampler;
1286 prog->UniformHash = new string_to_uint_map; in link_assign_uniform_locations()
1296 struct string_to_uint_map *hiddenUniforms = new string_to_uint_map; in link_assign_uniform_locations()
Dstandalone.cpp443 whole_program->AttributeBindings = new string_to_uint_map; in standalone_compile_shader()
444 whole_program->FragDataBindings = new string_to_uint_map; in standalone_compile_shader()
445 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_compile_shader()
Dlinker.cpp3266 string_to_uint_map *map, ir_variable *var) in reserve_explicit_locations()
3397 string_to_uint_map *uniform_map = new string_to_uint_map; in check_explicit_uniform_locations()
/external/mesa3d/src/mesa/main/
Dmtypes.h2714 struct string_to_uint_map *AttributeBindings;
2723 struct string_to_uint_map *FragDataBindings;
2724 struct string_to_uint_map *FragDataIndexBindings;
2845 struct string_to_uint_map *UniformHash;
/external/mesa3d/src/compiler/glsl/tests/
Dset_uniform_initializer_tests.cpp113 prog->UniformHash = new string_to_uint_map; in establish_uniform_storage()