Searched refs:stripeHeight (Results 1 – 3 of 3) sorted by relevance
264 const int stripeHeight = 37; in fuzz_img() local265 const int numStripes = (height + stripeHeight - 1) / stripeHeight; in fuzz_img()279 const int linesToSkip = SkTMin(stripeHeight, height - i * stripeHeight); in fuzz_img()283 const int startY = (i + 1) * stripeHeight; in fuzz_img()284 const int linesToRead = SkTMin(stripeHeight, height - startY); in fuzz_img()298 const int startY = i * stripeHeight; in fuzz_img()299 const int linesToRead = SkTMin(stripeHeight, height - startY); in fuzz_img()303 const int linesToSkip = SkTMin(stripeHeight, height - (i + 1) * stripeHeight); in fuzz_img()
616 const int stripeHeight = 37; in draw() local617 const int numStripes = (height + stripeHeight - 1) / stripeHeight; in draw()633 const int linesToSkip = SkTMin(stripeHeight, height - i * stripeHeight); in draw()637 const int startY = (i + 1) * stripeHeight; in draw()638 const int linesToRead = SkTMin(stripeHeight, height - startY); in draw()652 const int startY = i * stripeHeight; in draw()653 const int linesToRead = SkTMin(stripeHeight, height - startY); in draw()658 const int linesToSkip = SkTMin(stripeHeight, height - (i + 1) * stripeHeight); in draw()
128 const int stripeHeight = height / numStripes; in test_in_stripes() local132 for (int y = oddEven * stripeHeight; y < height; y += 2 * stripeHeight) { in test_in_stripes()134 SkTMin(y + stripeHeight, height)); in test_in_stripes()