Searched refs:subTypeIndex (Results 1 – 1 of 1) sorted by relevance
296 int subTypeIndex = 0; in genShaderSources() local325 …ype); subTypeIter != glu::BasicTypeIterator::end(&uniformInfo.type); subTypeIter++, subTypeIndex++) in genShaderSources()330 …::floatToString(getExpectedValue(scalarType, location >= 0 ? location+subTypeIndex : -1, typeName)… in genShaderSources()388 int subTypeIndex = 0; in verifyLocations() local390 …ype); subTypeIter != glu::BasicTypeIterator::end(&uniformInfo.type); subTypeIter++, subTypeIndex++) in verifyLocations()394 const int expectLoc = uniformInfo.location >= 0 ? uniformInfo.location+subTypeIndex : -1; in verifyLocations()