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Searched refs:subdiv (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgUtils.hpp61 const float subdiv = 8; in quantizeFloatRange() local
63 float newMin = deFloatCeil(min*subdiv)/subdiv; in quantizeFloatRange()
69 float newMax = deFloatFloor(max*subdiv)/subdiv; in quantizeFloatRange()
/external/skia/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp347 int subdiv = num_quad_subdivs(devPts); in gather_lines_and_quads() local
348 SkASSERT(subdiv >= -1); in gather_lines_and_quads()
349 if (-1 == subdiv) { in gather_lines_and_quads()
367 quadSubdivCnts->push_back() = subdiv; in gather_lines_and_quads()
368 totalQuadCount += 1 << subdiv; in gather_lines_and_quads()
406 int subdiv = num_quad_subdivs(qInDevSpace); in gather_lines_and_quads() local
407 SkASSERT(subdiv >= -1); in gather_lines_and_quads()
408 if (-1 == subdiv) { in gather_lines_and_quads()
427 quadSubdivCnts->push_back() = subdiv; in gather_lines_and_quads()
428 totalQuadCount += 1 << subdiv; in gather_lines_and_quads()
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