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Searched refs:succBB (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp403 BasicBlock* succBB = *successor; in buildNode() local
406 if (oldSuccessor == succBB) in buildNode()
411 buildEdge(inDag, dfsStack, currentNode, succBB, duplicateNumber); in buildNode()
419 BasicBlock* succBB, unsigned duplicateCount) { in buildEdge() argument
420 BallLarusNode* succNode = inDag[succBB]; in buildEdge()
435 childNode = addNode(succBB); in buildEdge()
436 inDag[succBB] = childNode; in buildEdge()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DPathNumbering.h291 BallLarusNode* currentNode, BasicBlock* succBB,