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Searched refs:succBegin (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp99 BLEdgeIterator BallLarusNode::succBegin() { in succBegin() function in BallLarusNode
291 for( BLEdgeIterator succ = node->succBegin(), end = node->succEnd(); in calculatePathNumbers()
453 for(BLEdgeIterator succ = node->succBegin(), end = node->succEnd(); in calculatePathNumbersFrom()
DPathProfileInfo.cpp126 for( BLEdgeIterator next = node->succBegin(), in getNextEdge()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DPathNumbering.h83 BLEdgeIterator succBegin();
/external/swiftshader/third_party/LLVM/lib/Transforms/Instrumentation/
DPathProfiling.cpp512 BLEdgeIterator erEdge = getExit()->succBegin(); in getExitRootEdge()
601 for(BLEdgeIterator edge = node->succBegin(), predEnd = node->predEnd(); in calculateSpanningTree()
804 for(BLEdgeIterator next = target->succBegin(), in pushInitializationFromEdge()
1204 for( BLEdgeIterator next = targetNode->succBegin(), in insertInstrumentationStartingAt()