Searched refs:succNode (Results 1 – 1 of 1) sorted by relevance
420 BallLarusNode* succNode = inDag[succBB]; in buildEdge() local422 if(succNode && succNode->getColor() == BallLarusNode::BLACK) { in buildEdge()424 addEdge(currentNode, succNode, duplicateCount); in buildEdge()425 } else if(succNode && succNode->getColor() == BallLarusNode::GRAY) { in buildEdge()428 addBackedge(currentNode, succNode, duplicateCount); in buildEdge()432 if(succNode) // an unvisited node that is child of a gray node in buildEdge()433 childNode = succNode; in buildEdge()451 BallLarusNode* succNode; in calculatePathNumbersFrom() local460 succNode = (*succ)->getTarget(); in calculatePathNumbersFrom()462 if( !succNode->getNumberPaths() ) in calculatePathNumbersFrom()[all …]