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/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp420 BallLarusNode* succNode = inDag[succBB]; in buildEdge() local
422 if(succNode && succNode->getColor() == BallLarusNode::BLACK) { in buildEdge()
424 addEdge(currentNode, succNode, duplicateCount); in buildEdge()
425 } else if(succNode && succNode->getColor() == BallLarusNode::GRAY) { in buildEdge()
428 addBackedge(currentNode, succNode, duplicateCount); in buildEdge()
432 if(succNode) // an unvisited node that is child of a gray node in buildEdge()
433 childNode = succNode; in buildEdge()
451 BallLarusNode* succNode; in calculatePathNumbersFrom() local
460 succNode = (*succ)->getTarget(); in calculatePathNumbersFrom()
462 if( !succNode->getNumberPaths() ) in calculatePathNumbersFrom()
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