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Searched refs:succ_count (Results 1 – 4 of 4) sorted by relevance

/external/v8/src/compiler/
Draw-machine-assembler.cc101 size_t succ_count = case_count + 1; in Switch() local
102 Node* switch_node = AddNode(common()->Switch(succ_count), index); in Switch()
103 BasicBlock** succ_blocks = zone()->NewArray<BasicBlock*>(succ_count); in Switch()
118 schedule()->AddSwitch(CurrentBlock(), switch_node, succ_blocks, succ_count); in Switch()
Dschedule.cc243 size_t succ_count) { in AddSwitch() argument
247 for (size_t index = 0; index < succ_count; ++index) { in AddSwitch()
303 BasicBlock** succ_blocks, size_t succ_count) { in InsertSwitch() argument
309 for (size_t index = 0; index < succ_count; ++index) { in InsertSwitch()
Dschedule.h222 size_t succ_count); in NON_EXPORTED_BASE()
242 BasicBlock** succ_blocks, size_t succ_count); in NON_EXPORTED_BASE()
/external/swiftshader/third_party/LLVM/lib/Analysis/
DProfileInfo.cpp382 int succ_count = 0; in splitEdge() local
388 if (*BBI == SecondBB) succ_count++; in splitEdge()
392 if (getExecutionCount(NewBB) == ProfileInfo::MissingValue) succ_count++; in splitEdge()
395 succ_count = 1; in splitEdge()
400 double neww = floor(w / succ_count); in splitEdge()
404 if (succ_count == 1) { in splitEdge()