Searched refs:surface_index (Results 1 – 6 of 6) sorted by relevance
115 uint32_t surface_index = state->set[set].surface_offsets[binding]; in lower_res_index_intrinsic() local124 block_index = nir_iadd(b, nir_imm_int(b, surface_index), block_index); in lower_res_index_intrinsic()302 if (set_layout->binding[b].stage[shader->stage].surface_index >= 0) in anv_nir_apply_pipeline_layout()322 if (set_layout->binding[b].stage[shader->stage].surface_index >= 0) { in anv_nir_apply_pipeline_layout()
143 set_layout->binding[b].stage[s].surface_index = surface_count[s]; in anv_CreateDescriptorSetLayout()256 if (set_layout->binding[b].stage[s].surface_index >= 0) in anv_CreatePipelineLayout()
853 int16_t surface_index; member
624 struct brw_reg surface_index, in generate_tex() argument886 if (surface_index.file == BRW_IMMEDIATE_VALUE && in generate_tex()888 uint32_t surface = surface_index.ud; in generate_tex()909 struct brw_reg surface_reg = vec1(retype(surface_index, BRW_REGISTER_TYPE_UD)); in generate_tex()
113 struct brw_reg surface_index, in generate_tex() argument277 if (surface_index.file == BRW_IMMEDIATE_VALUE && in generate_tex()279 uint32_t surface = surface_index.ud; in generate_tex()300 struct brw_reg surface_reg = vec1(retype(surface_index, BRW_REGISTER_TYPE_UD)); in generate_tex()
408 struct brw_reg surface_index,