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Searched refs:sweep_lt (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/
DGrTessellator.cpp189 bool sweep_lt(const SkPoint& a, const SkPoint& b) const { in sweep_lt() function
776 int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1; in new_edge()
815 c.sweep_lt(edge->fBottom->fPoint, edge->fTop->fPoint)) { in insert_edge_above()
833 c.sweep_lt(edge->fBottom->fPoint, edge->fTop->fPoint)) { in insert_edge_below()
872 if (!current || *current == dst || c.sweep_lt((*current)->fPoint, dst->fPoint)) { in rewind()
900 if (c.sweep_lt(leftTop->fPoint, top->fPoint) && !edge->fLeft->isLeftOf(top)) { in rewind_if_necessary()
902 } else if (c.sweep_lt(top->fPoint, leftTop->fPoint) && !edge->isRightOf(leftTop)) { in rewind_if_necessary()
904 } else if (c.sweep_lt(bottom->fPoint, leftBottom->fPoint) && in rewind_if_necessary()
907 } else if (c.sweep_lt(leftBottom->fPoint, bottom->fPoint) && !edge->isRightOf(leftBottom)) { in rewind_if_necessary()
914 if (c.sweep_lt(rightTop->fPoint, top->fPoint) && !edge->fRight->isRightOf(top)) { in rewind_if_necessary()
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