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Searched refs:sy0 (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkCopyManager.cpp215 float sy0 = (float)srcRect.fTop; in copySurfaceAsDraw() local
219 sy0 = sh - sy0; in copySurfaceAsDraw()
226 sy0 /= sh; in copySurfaceAsDraw()
230 sx1 - sx0, sy1 - sy0, sx0, sy0 }; // texCoordXform in copySurfaceAsDraw()
/external/deqp/framework/referencerenderer/
DrrRasterizer.cpp558 const deInt64 sy0 = toSubpixelCoord(y0) + halfPixel; in rasterizeSingleSample() local
562 const deInt64 sy[4] = { sy0, sy0, sy1, sy1 }; in rasterizeSingleSample()
738 const deInt64 sy0 = toSubpixelCoord(y0); in rasterizeMultiSample() local
742 const deInt64 sy[4] = { sy0, sy0, sy1, sy1 }; in rasterizeMultiSample()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp676 float sy0 = y0 * (float)height; in computeVertexReference() local
679 float oosy = 1.0f / (sy1 - sy0); in computeVertexReference()
683 int iy0 = deCeilFloatToInt32(sy0 - 0.5f); in computeVertexReference()
706 float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
DglsBufferTestUtil.cpp484 float sy0 = (float)(y+0) / (float)gridSizeY; in computePositions() local
488 float fy0 = 2.0f * sy0 - 1.0f; in computePositions()
/external/deqp/modules/gles2/functional/
Des2fBufferTestUtil.cpp323 float sy0 = (float)(y+0) / (float)gridSizeY; in computePositions() local
327 float fy0 = 2.0f * sy0 - 1.0f; in computePositions()
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsScissorTests.cpp471 const int sy0 = scissorRect.y(); in applyScissor() local
478 if (x < sx0 || x >= sx1 || y < sy0 || y >= sy1) in applyScissor()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3874 GrGLfloat sy0 = (GrGLfloat)srcRect.fTop; in copySurfaceAsDraw() local
3879 sy0 = sh - sy0; in copySurfaceAsDraw()
3885 sy0 /= sh; in copySurfaceAsDraw()
3890 sx1 - sx0, sy1 - sy0, sx0, sy0)); in copySurfaceAsDraw()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp3076 const float sy0 = y0 * (float)height; in computeVertexReference() local
3079 const float oosy = 1.0f / (sy1 - sy0); in computeVertexReference()
3083 const int iy0 = deCeilFloatToInt32(sy0 - 0.5f); in computeVertexReference()
3106 const float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()