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Searched refs:szTmpUniformName (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp506 char szTmpUniformName[2048]; // Temporary buffer to use for building uniform names. in GetSemantics() local
530 strcpy(szTmpUniformName, aParams[j].pszName); in GetSemantics()
531 strcat(szTmpUniformName, "[0]"); in GetSemantics()
532 nLocation = glGetUniformLocation(uiProgram, szTmpUniformName); in GetSemantics()
836 char szTmpUniformName[2048]; in SetDefaultUniformValue() local
837 strcpy(szTmpUniformName, pszName); in SetDefaultUniformValue()
838 strcat(szTmpUniformName, "[0]"); in SetDefaultUniformValue()
839 nLocation = glGetUniformLocation(m_uiProgram, szTmpUniformName); in SetDefaultUniformValue()