Searched refs:szTmpUniformName (Results 1 – 1 of 1) sorted by relevance
506 char szTmpUniformName[2048]; // Temporary buffer to use for building uniform names. in GetSemantics() local530 strcpy(szTmpUniformName, aParams[j].pszName); in GetSemantics()531 strcat(szTmpUniformName, "[0]"); in GetSemantics()532 nLocation = glGetUniformLocation(uiProgram, szTmpUniformName); in GetSemantics()836 char szTmpUniformName[2048]; in SetDefaultUniformValue() local837 strcpy(szTmpUniformName, pszName); in SetDefaultUniformValue()838 strcat(szTmpUniformName, "[0]"); in SetDefaultUniformValue()839 nLocation = glGetUniformLocation(m_uiProgram, szTmpUniformName); in SetDefaultUniformValue()