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/external/skia/src/gpu/
DGrTessellator.cpp395 double tNumer = dy * fLine.fB + dx * fLine.fA; in intersect() local
398 if (denom > 0.0 ? (sNumer < 0.0 || sNumer > denom || tNumer < 0.0 || tNumer > denom) in intersect()
399 : (sNumer > 0.0 || sNumer < denom || tNumer > 0.0 || tNumer < denom)) { in intersect()
410 double t = tNumer / denom; in intersect()