Searched refs:tdTexShader (Results 1 – 1 of 1) sorted by relevance
620 Texture3DShader tdTexShader (glu::getSampler3DType(texFmt), glu::TYPE_FLOAT_VEC4); in render() local623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader); in render()627 tdTexShader.setTexScaleBias(fmtInfo.lookupScale, fmtInfo.lookupBias); in render()707 tdTexShader.setDepth(float(layer) / float(m_texSize.z()-1)); in render()708 tdTexShader.setUniforms(*getCurrentContext(), tdTexShaderID); in render()