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/external/swiftshader/src/OpenGL/compiler/
DIntermediate.cpp1308 ConstantUnion* tempConstArray = 0; in CreateInverse() local
1314 tempConstArray = new ConstantUnion[size*size]; in CreateInverse()
1323 tempConstArray[0].setFConst( invDet * m11); in CreateInverse()
1324 tempConstArray[1].setFConst(-invDet * m01); in CreateInverse()
1325 tempConstArray[2].setFConst(-invDet * m10); in CreateInverse()
1326 tempConstArray[3].setFConst( invDet * m00); in CreateInverse()
1340tempConstArray[0].setFConst(invDet * determinant2(m11, m12, m21, m22)); // m00 = invDet * (m11 * … in CreateInverse()
1341tempConstArray[1].setFConst(invDet * determinant2(m12, m10, m22, m20)); // m01 = -invDet * (m10 * … in CreateInverse()
1342tempConstArray[2].setFConst(invDet * determinant2(m10, m11, m20, m21)); // m02 = invDet * (m10 * … in CreateInverse()
1343tempConstArray[3].setFConst(invDet * determinant2(m21, m22, m01, m02)); // m10 = -invDet * (m01 * … in CreateInverse()
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