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Searched refs:tempConstantNode (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DParseHelper.cpp2221 TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion(); in addConstVectorNode() local
2224 if (tempConstantNode) { in addConstVectorNode()
2225 unionArray = tempConstantNode->getUnionArrayPointer(); in addConstVectorNode()
2266 TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion(); in addConstMatrixNode() local
2277 if (tempConstantNode) { in addConstMatrixNode()
2278 ConstantUnion* unionArray = tempConstantNode->getUnionArrayPointer(); in addConstMatrixNode()
2279 int size = tempConstantNode->getType().getNominalSize(); in addConstMatrixNode()
2280 …typedNode = intermediate.addConstantUnion(&unionArray[size*index], tempConstantNode->getType(), li… in addConstMatrixNode()
2301 TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion(); in addConstArrayNode() local
2316 if (tempConstantNode) { in addConstArrayNode()
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