Searched refs:temp_samples (Results 1 – 1 of 1) sorted by relevance
157 struct vc4_texture_sample_info *temp_samples; in record_texture_sample() local159 temp_samples = krealloc(validated_shader->texture_samples, in record_texture_sample()160 (s + 1) * sizeof(*temp_samples), in record_texture_sample()162 if (!temp_samples) in record_texture_sample()165 memcpy(&temp_samples[s], in record_texture_sample()167 sizeof(*temp_samples)); in record_texture_sample()170 validated_shader->texture_samples = temp_samples; in record_texture_sample()