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Searched refs:tessCtrlEvalMask (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.cpp96 const deUint32 tessCtrlEvalMask = (1u << SHADERTYPE_TESSELLATION_CONTROL) in isValid() local
98 const deUint32 supportedStageMask = vtxFragMask | tessCtrlEvalMask in isValid()
197 …if ((usedStageMask & tessCtrlEvalMask) != 0 && (usedStageMask & tessCtrlEvalMask) != tessCtrlEvalM… in isValid()