Searched refs:testFragSource (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1213 static const char* testFragSource = in test() local 1224 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() 1428 static const char* testFragSource = in test() local 1438 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() 1776 static const char* testFragSource = in test() local 1783 …ram program(m_context.getRenderContext(), glu::makeVtxFragSources(testVertSource, testFragSource)); in test() 1836 static const char* testFragSource = in test() local 1842 …ram program(m_context.getRenderContext(), glu::makeVtxFragSources(testVertSource, testFragSource)); in test() 1895 static const char* testFragSource = in test() local 1901 …ram program(m_context.getRenderContext(), glu::makeVtxFragSources(testVertSource, testFragSource)); in test() [all …]
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D | es2fIntegerStateQueryTests.cpp | 1636 static const char* testFragSource = in test() local 1669 gl.glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1504 static const char* testFragSource = in test() local 1516 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() 1751 static const char* testFragSource = in test() local 1764 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() 2084 static const char* testFragSource = in test() local 2096 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() 2987 static const char* testFragSource = in test() local 2999 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() 3058 static const char* testFragSource = in test() local 3070 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() [all …]
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D | es3fIndexedStateQueryTests.cpp | 262 static const char* testFragSource = "#version 300 es\n" in test() local 273 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
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D | es3fIntegerStateQueryTests.cpp | 2059 static const char* testFragSource = in test() local 2096 gl.glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
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