Searched refs:tex1D (Results 1 – 6 of 6) sorted by relevance
117 TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler);130 …d) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D != NULL); return *m_binding.tex1D… in get1D()153 const tcu::Texture1D* tex1D; member180 const tcu::Texture1D* tex1D; member189 : tex1D (DE_NULL) in ShaderSampler()
296 TextureBinding::TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler) in TextureBinding() argument300 m_binding.tex1D = tex1D; in TextureBinding()349 case TYPE_1D: delete m_binding.tex1D; break; in ~TextureBinding()400 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break; in ShaderEvalContext()
210 const rc::Texture1D* tex1D; member
801 void setTex1DBinding (int unit, rc::Texture1D* tex1D);
4425 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex; in drawWithReference()4428 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D; in drawWithReference()
1209 const TestTexture1D* tex1D = dynamic_cast<const TestTexture1D*>(&testTexture); in getTexture1DArrayView() local1212 DE_ASSERT(!!tex1D != !!tex1DArray); in getTexture1DArrayView()1219 …const tcu::ConstPixelBufferAccess& srcLevel = tex1D ? tex1D->getTexture().getLevel((int)subresourc… in getTexture1DArrayView()