/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 181 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local 182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest() 248 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local 249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest() 267 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local 268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 269 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); in invalidTex2DAttachmentTest() 273 context.deleteTextures(1, &tex2D); in invalidTex2DAttachmentTest() [all …]
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D | es3fNegativeBufferApiTests.cpp | 988 GLuint tex2D; in init() 992 glGenTextures(1, &tex2D); in init() 993 glBindTexture(GL_TEXTURE_2D, tex2D); in init() 1004 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init() 1010 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in init() 1013 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); in init() 1026 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init() 1028 glDeleteTextures(1, &tex2D); in init() 1241 deUint32 tex2D; in init() 1246 glGenTextures (1, &tex2D); in init() [all …]
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D | es3fShaderTextureFunctionTests.cpp | 247 float w = (float)c.textures[0].tex2D->getWidth(); in computeLodFromGrad2D() 248 float h = (float)c.textures[0].tex2D->getHeight(); in computeLodFromGrad2D() 279 …aderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures… in texture2D() 284 …ontext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.t… in texture2DShadow() 288 …t& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.te… in texture2DOffset() 292 …at ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffs… in texture2DShadowOffset() 408 c.color = c.textures[0].tex2D->getLevel(lod).getPixel(x, y)*p.scale + p.bias; in evalTexelFetch2D()
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D | es3fFboTestUtil.cpp | 395 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D; in shadeFragments()
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D | es3fTextureUnitTests.cpp | 666 … case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; in shadeFragments()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 205 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local 206 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest() 272 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local 273 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest() 291 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local 292 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 293 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); in invalidTex2DAttachmentTest() 297 context.deleteTextures(1, &tex2D); in invalidTex2DAttachmentTest() [all …]
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D | es2fNegativeBufferApiTests.cpp | 318 GLuint tex2D; in init() 322 glGenTextures(1, &tex2D); in init() 323 glBindTexture(GL_TEXTURE_2D, tex2D); in init() 334 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init() 346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 3); in init() 359 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init() 361 glDeleteTextures(1, &tex2D); in init()
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D | es2fShaderTextureFunctionTests.cpp | 187 …aderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures… in texture2D() 579 …static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, sampler… in init() local 589 …-0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, tex2D, evalTexture2D), in init() 591 …0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2D, evalTexture2DPr… in init() 592 …0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, tex2D, evalTexture2DPr… in init() 596 ….6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, tex2D, evalTexture2DPr… in init() 597 ….6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, tex2D, evalTexture2DPr… in init()
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D | es2fFboRenderTest.cpp | 165 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(… in shadeFragments() 228 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sampl… in shadeFragments() 229 … + this->m_uniforms[1].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f); in shadeFragments()
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D | es2fTextureUnitTests.cpp | 501 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords); in shadeFragments()
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D | es2fTextureSpecificationTests.cpp | 223 m_uniforms[0].sampler.tex2D->sample4(colors, texCoords); in shadeFragments()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler); 95 void setTexture (const glu::Texture2D* tex2D); 102 …::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; } in get2D() 112 const glu::Texture2D* tex2D; member 134 const tcu::Texture2D* tex2D; member 140 : tex2D (DE_NULL) in ShaderSampler()
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D | glsShaderRenderCase.cpp | 69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument 73 m_binding.tex2D = tex2D; in TextureBinding() 100 m_binding.tex2D = DE_NULL; in TextureBinding() 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() argument 111 m_binding.tex2D = tex2D; in setTexture() 283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext() 316 if (textures[unitNdx].tex2D) in texture2D() 317 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
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D | glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D);
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D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() argument 94 m_tex2D[unit] = tex2D; in bindTexture()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 118 TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler); 131 …d) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D != NULL); return *m_binding.tex2D… in get2D() 154 const tcu::Texture2D* tex2D; member 181 const tcu::Texture2D* tex2D; member 190 , tex2D (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 290 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding() 303 TextureBinding::TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument 307 m_binding.tex2D = tex2D; in TextureBinding() 350 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding() 401 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D(); break; in ShaderEvalContext() 436 if (textures[unitNdx].tex2D) in texture2D() 437 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
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D | vktShaderRenderTextureFunctionTests.cpp | 333 float w = (float)c.textures[0].tex2D->getWidth(); in computeLodFromGrad2D() 334 float h = (float)c.textures[0].tex2D->getHeight(); in computeLodFromGrad2D() 365 …aderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures… in texture2D() 370 …ontext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.t… in texture2DShadow() 374 …t& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.te… in texture2DOffset() 378 …at ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffs… in texture2DShadowOffset() 494 c.color = c.textures[0].tex2D->getLevel(lod).getPixel(x, y)*p.scale + p.bias; in evalTexelFetch2D()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1192 GLuint tex2D = 0x1234; in framebuffer_texture2d() local 1201 ctx.glGenTextures(1, &tex2D); in framebuffer_texture2d() 1202 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d() 1217 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in framebuffer_texture2d() 1222 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0); in framebuffer_texture2d() 1227 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in framebuffer_texture2d() 1230 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); in framebuffer_texture2d() 1238 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize … in framebuffer_texture2d() 1240 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in framebuffer_texture2d() 1256 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in framebuffer_texture2d() [all …]
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D | es31fFboTestUtil.cpp | 238 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D; in shadeFragments()
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D | es31fGeometryShaderTests.cpp | 1302 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); in shadePrimitives()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1230 const TestTexture2D* tex2D = dynamic_cast<const TestTexture2D*>(&testTexture); in getTexture2DView() local 1234 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DView() 1241 …const tcu::ConstPixelBufferAccess& srcLevel = tex2D ? tex2D->getTexture().getLevel((int)subresourc… in getTexture2DView() 1252 const TestTexture2D* tex2D = dynamic_cast<const TestTexture2D*>(&testTexture); in getTexture2DArrayView() local 1255 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DArrayView() 1262 …const tcu::ConstPixelBufferAccess& srcLevel = tex2D ? tex2D->getTexture().getLevel((int)subresourc… in getTexture2DArrayView()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 211 const rc::Texture2D* tex2D; member
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D | sglrReferenceContext.hpp | 802 void setTex2DBinding (int unit, rc::Texture2D* tex2D);
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D | sglrReferenceContext.cpp | 2186 const Texture2D* tex2D = static_cast<const Texture2D*>(texture); in checkFramebufferStatus() local 2188 if (tex2D->hasLevel(attachment.level)) in checkFramebufferStatus() 2189 level = tex2D->getLevel(attachment.level); in checkFramebufferStatus() 4444 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = tex; in drawWithReference() 4447 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = &m_emptyTex2D; in drawWithReference()
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