Searched refs:texCoordComps (Results 1 – 3 of 3) sorted by relevance
895 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources() local897 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()1005 op << "ivec" << (texCoordComps+extraCoordComps) << "("; in initShaderSources()2193 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type); in setupDefaultInputs() local2201 DE_ASSERT(de::inRange(texCoordComps, 1, 3)); in setupDefaultInputs()2202 DE_ASSERT((int)texCoord.size() == texCoordComps * 4); in setupDefaultInputs()2204 …addAttribute(1u, coordFormats[texCoordComps - 1], (deUint32)(texCoordComps * sizeof(float)), numVe… in setupDefaultInputs()2270 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type); in computeQuadTexCoord() local2279 res.resize(4 * texCoordComps); in computeQuadTexCoord()2282 deMemcpy(&res[ndx * texCoordComps], coords[ndx].getPtr(), texCoordComps * sizeof(float)); in computeQuadTexCoord()[all …]
422 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources() local424 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()
753 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources() local755 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()864 op << "ivec" << (texCoordComps+extraCoordComps) << "("; in initShaderSources()