Searched refs:texCoordLoc (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 749 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local 750 if (texCoordLoc != -1) in setupShaderInputs() 752 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs() 753 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs() 1084 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local 1085 if (texCoordLoc != -1) in setupShaderInputs() 1087 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs() 1088 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs() 1424 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local 1425 if (texCoordLoc != -1) in setupShaderInputs() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 649 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local 650 if (texCoordLoc != -1) in setupShaderInputs() 652 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs() 653 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs() 981 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local 982 if (texCoordLoc != -1) in setupShaderInputs() 984 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs() 985 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 1206 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local 1218 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate() 1221 gl.enableVertexAttribArray(texCoordLoc); in iterate() 1224 gl.disableVertexAttribArray(texCoordLoc); in iterate() 1521 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local 1536 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate() 1539 gl.enableVertexAttribArray(texCoordLoc); in iterate() 1542 gl.disableVertexAttribArray(texCoordLoc); in iterate()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 1166 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local 1181 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate() 1184 gl.enableVertexAttribArray(texCoordLoc); in iterate() 1187 gl.disableVertexAttribArray(texCoordLoc); in iterate()
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