Home
last modified time | relevance | path

Searched refs:texCoordType (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1125 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local
1142 …mName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n" in generateShaders()
1262 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local
1285 …mName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n" in generateShaders()
1482 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local
1499 …ormName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0));\n" in generateShaders()
1586 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local
1609 …ormName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0));\n" in generateShaders()
Des31fTextureGatherTests.cpp1093 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local
1098 "in highp " + texCoordType + " a_texCoord;\n" in genVertexShaderSource()
1101 "out highp " + texCoordType + " v_texCoord;\n" in genVertexShaderSource()
1123 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local
1130 "in highp " + texCoordType + " v_texCoord;\n" in genFragmentShaderSource()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp1415 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local
1425 "layout (location = 1) in highp " << texCoordType << " a_texCoord;\n"; in genVertexShaderSource()
1431 "layout (location = 0) out highp " << texCoordType << " v_texCoord;\n"; in genVertexShaderSource()
1463 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local
1480 "layout (location = 0) in highp " << texCoordType << " v_texCoord;\n"; in genFragmentShaderSource()