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Searched refs:texLoc (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp223 deUint32 texLoc = -1; in render() local
242 texLoc = glGetUniformLocation(m_program->getProgram(), "u_texture"); in render()
244 TCU_CHECK(texLoc != (deUint32)-1); in render()
246 GLU_CHECK_CALL(glUniform1i(texLoc, 0)); in render()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp773 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
774 if (texLoc != -1) in setupShaderInputs()
775 glUniform1i(texLoc, 0); in setupShaderInputs()
1108 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1109 if (texLoc != -1) in setupShaderInputs()
1110 glUniform1i(texLoc, 0); in setupShaderInputs()
1448 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1449 if (texLoc != -1) in setupShaderInputs()
1450 glUniform1i(texLoc, 0); in setupShaderInputs()
1792 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
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/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp673 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
674 if (texLoc != -1) in setupShaderInputs()
675 glUniform1i(texLoc, 0); in setupShaderInputs()
1005 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1006 if (texLoc != -1) in setupShaderInputs()
1007 glUniform1i(texLoc, 0); in setupShaderInputs()