Searched refs:texLoc (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 223 deUint32 texLoc = -1; in render() local 242 texLoc = glGetUniformLocation(m_program->getProgram(), "u_texture"); in render() 244 TCU_CHECK(texLoc != (deUint32)-1); in render() 246 GLU_CHECK_CALL(glUniform1i(texLoc, 0)); in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 773 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 774 if (texLoc != -1) in setupShaderInputs() 775 glUniform1i(texLoc, 0); in setupShaderInputs() 1108 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 1109 if (texLoc != -1) in setupShaderInputs() 1110 glUniform1i(texLoc, 0); in setupShaderInputs() 1448 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 1449 if (texLoc != -1) in setupShaderInputs() 1450 glUniform1i(texLoc, 0); in setupShaderInputs() 1792 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 673 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 674 if (texLoc != -1) in setupShaderInputs() 675 glUniform1i(texLoc, 0); in setupShaderInputs() 1005 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 1006 if (texLoc != -1) in setupShaderInputs() 1007 glUniform1i(texLoc, 0); in setupShaderInputs()
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