Searched refs:texToFbo1Shader (Results 1 – 1 of 1) sorted by relevance
231 …Texture2DShader texToFbo1Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() local235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render()242 texToFbo1Shader.setUniforms(*getCurrentContext(), texToFbo1ShaderID); in render()