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/external/swiftshader/src/Shader/
DVertexPipeline.cpp742 Vector4f texTrans0; in processTextureCoordinate() local
779texTrans0.x = texTrans0.y = texTrans0.z = texTrans0.w = *Pointer<Float4>(data + OFFSET(DrawData,ff… in processTextureCoordinate()
780 texTrans0.x = texTrans0.x.xxxx; in processTextureCoordinate()
781 texTrans0.y = texTrans0.y.yyyy; in processTextureCoordinate()
782 texTrans0.z = texTrans0.z.zzzz; in processTextureCoordinate()
783 texTrans0.w = texTrans0.w.wwww; in processTextureCoordinate()
784 t.x = dot4(T, texTrans0); in processTextureCoordinate()