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Searched refs:texelBuffers (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLFragmentProcessor.cpp51 TexelBuffers texelBuffers = args.fTexelBuffers.childInputs(childIndex); in internalEmitChild() local
61 texelBuffers, in internalEmitChild()
DGrGLSLPrimitiveProcessor.h80 const TexelBufferHandle* texelBuffers, in EmitArgs()
94 , fTexelBuffers(texelBuffers) in EmitArgs()
DGrGLSLProgramBuilder.cpp101 SkSTArray<2, TexelBufferHandle> texelBuffers(proc.numBuffers()); in emitAndInstallPrimProc() local
103 this->emitSamplersAndImageStorages(proc, &texSamplers, &texelBuffers, &imageStorages); in emitAndInstallPrimProc()
118 texelBuffers.begin(), in emitAndInstallPrimProc()
179 GrGLSLFragmentProcessor::TexelBuffers texelBuffers(&fp, texelBufferArray.begin()); in emitAndInstallFragProc() local
189 texelBuffers, in emitAndInstallFragProc()
DGrGLSLFragmentProcessor.h118 const TexelBuffers& texelBuffers, in EmitArgs()
128 , fTexelBuffers(texelBuffers) in EmitArgs()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp34 const UniformInfoArray& texelBuffers, in GrGLProgram() argument
49 , fNumTexelBuffers(texelBuffers.count()) { in GrGLProgram()
53 fProgramDataManager.setSamplerUniforms(texelBuffers, fNumTextureSamplers); in GrGLProgram()
DGrGLProgram.h115 const UniformInfoArray& texelBuffers,