Searched refs:texelBuffers (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/glsl/ |
D | GrGLSLFragmentProcessor.cpp | 51 TexelBuffers texelBuffers = args.fTexelBuffers.childInputs(childIndex); in internalEmitChild() local 61 texelBuffers, in internalEmitChild()
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D | GrGLSLPrimitiveProcessor.h | 80 const TexelBufferHandle* texelBuffers, in EmitArgs() 94 , fTexelBuffers(texelBuffers) in EmitArgs()
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D | GrGLSLProgramBuilder.cpp | 101 SkSTArray<2, TexelBufferHandle> texelBuffers(proc.numBuffers()); in emitAndInstallPrimProc() local 103 this->emitSamplersAndImageStorages(proc, &texSamplers, &texelBuffers, &imageStorages); in emitAndInstallPrimProc() 118 texelBuffers.begin(), in emitAndInstallPrimProc() 179 GrGLSLFragmentProcessor::TexelBuffers texelBuffers(&fp, texelBufferArray.begin()); in emitAndInstallFragProc() local 189 texelBuffers, in emitAndInstallFragProc()
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D | GrGLSLFragmentProcessor.h | 118 const TexelBuffers& texelBuffers, in EmitArgs() 128 , fTexelBuffers(texelBuffers) in EmitArgs()
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 34 const UniformInfoArray& texelBuffers, in GrGLProgram() argument 49 , fNumTexelBuffers(texelBuffers.count()) { in GrGLProgram() 53 fProgramDataManager.setSamplerUniforms(texelBuffers, fNumTextureSamplers); in GrGLProgram()
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D | GrGLProgram.h | 115 const UniformInfoArray& texelBuffers,
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