Searched refs:texelConfig (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/ |
D | GrProcessor.h | 278 BufferAccess(GrPixelConfig texelConfig, GrBuffer* buffer, 280 this->reset(texelConfig, buffer, visibility); 285 void reset(GrPixelConfig texelConfig, GrBuffer* buffer, 287 fTexelConfig = texelConfig; 300 GrPixelConfig texelConfig() const { return fTexelConfig; } in texelConfig() function
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D | GrProgramDesc.cpp | 92 k16[j] = sampler_key(kBufferSampler_GrSLType, access.texelConfig(), access.visibility(), in add_sampler_and_image_keys()
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 178 fGpu->bindTexelBuffer((*nextTexelBufferIdx)++, access.texelConfig(), in bindTextures()
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D | GrGLGpu.cpp | 3043 void GrGLGpu::bindTexelBuffer(int unitIdx, GrPixelConfig texelConfig, GrGLBuffer* buffer) { in bindTexelBuffer() argument 3044 SkASSERT(this->glCaps().canUseConfigWithTexelBuffer(texelConfig)); in bindTexelBuffer() 3064 buffTex.fTexelConfig != texelConfig) { in bindTexelBuffer() 3068 this->glCaps().configSizedInternalFormat(texelConfig), in bindTexelBuffer() 3071 buffTex.fTexelConfig = texelConfig; in bindTexelBuffer() 3075 this->glCaps().configSwizzle(texelConfig) != buffTex.fSwizzle) { in bindTexelBuffer() 3077 get_tex_param_swizzle(texelConfig, this->glCaps(), glSwizzle); in bindTexelBuffer() 3079 buffTex.fSwizzle = this->glCaps().configSwizzle(texelConfig); in bindTexelBuffer()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 287 this->emitTexelBuffer(access.texelConfig(), name.c_str(), access.visibility())); in emitSamplersAndImageStorages()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 427 GrPixelConfig config = bufferAccesses[i]->texelConfig(); in writeTexelBuffers()
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