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Searched refs:texelConfig (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/
DGrProcessor.h278 BufferAccess(GrPixelConfig texelConfig, GrBuffer* buffer,
280 this->reset(texelConfig, buffer, visibility);
285 void reset(GrPixelConfig texelConfig, GrBuffer* buffer,
287 fTexelConfig = texelConfig;
300 GrPixelConfig texelConfig() const { return fTexelConfig; } in texelConfig() function
DGrProgramDesc.cpp92 k16[j] = sampler_key(kBufferSampler_GrSLType, access.texelConfig(), access.visibility(), in add_sampler_and_image_keys()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp178 fGpu->bindTexelBuffer((*nextTexelBufferIdx)++, access.texelConfig(), in bindTextures()
DGrGLGpu.cpp3043 void GrGLGpu::bindTexelBuffer(int unitIdx, GrPixelConfig texelConfig, GrGLBuffer* buffer) { in bindTexelBuffer() argument
3044 SkASSERT(this->glCaps().canUseConfigWithTexelBuffer(texelConfig)); in bindTexelBuffer()
3064 buffTex.fTexelConfig != texelConfig) { in bindTexelBuffer()
3068 this->glCaps().configSizedInternalFormat(texelConfig), in bindTexelBuffer()
3071 buffTex.fTexelConfig = texelConfig; in bindTexelBuffer()
3075 this->glCaps().configSwizzle(texelConfig) != buffTex.fSwizzle) { in bindTexelBuffer()
3077 get_tex_param_swizzle(texelConfig, this->glCaps(), glSwizzle); in bindTexelBuffer()
3079 buffTex.fSwizzle = this->glCaps().configSwizzle(texelConfig); in bindTexelBuffer()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp287 this->emitTexelBuffer(access.texelConfig(), name.c_str(), access.visibility())); in emitSamplersAndImageStorages()
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp427 GrPixelConfig config = bufferAccesses[i]->texelConfig(); in writeTexelBuffers()