Searched refs:texelWeightNdx (Results 1 – 1 of 1) sorted by relevance
1293 for (int texelWeightNdx = 0; texelWeightNdx < numWeightsPerTexel; texelWeightNdx++) in interpolateWeights() local1296 const deUint32 p00 = unquantizedWeights[(i00 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; in interpolateWeights()1297 const deUint32 p01 = unquantizedWeights[(i01 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; in interpolateWeights()1298 const deUint32 p10 = unquantizedWeights[(i10 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; in interpolateWeights()1299 const deUint32 p11 = unquantizedWeights[(i11 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; in interpolateWeights()1301 …dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >>… in interpolateWeights()