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Searched refs:texgen (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexgen.c74 struct gl_texgen *texgen; in _mesa_TexGenfv() local
91 texgen = get_texgen(ctx, texUnit, coord); in _mesa_TexGenfv()
92 if (!texgen) { in _mesa_TexGenfv()
102 if (texgen->Mode == mode) in _mesa_TexGenfv()
137 texgen->Mode = mode; in _mesa_TexGenfv()
138 texgen->_ModeBit = bit; in _mesa_TexGenfv()
148 if (TEST_EQ_4V(texgen->ObjectPlane, params)) in _mesa_TexGenfv()
151 COPY_4FV(texgen->ObjectPlane, params); in _mesa_TexGenfv()
170 if (TEST_EQ_4V(texgen->EyePlane, tmp)) in _mesa_TexGenfv()
173 COPY_4FV(texgen->EyePlane, tmp); in _mesa_TexGenfv()
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/external/mesa3d/docs/specs/OLD/
DMESA_sprite_point.spec54 by texgen or the texture matrix. Note that with a 3D texture and/or
55 texgen that the r coordinate could be used to select a slice in the
/external/mesa3d/src/mesa/tnl/
Dt_vb_texgen.c332 static void texgen( struct gl_context *ctx, in texgen() function
531 store->TexgenFunc[i] = texgen; /* general solution */ in validate_texgen_stage()
/external/mesa3d/docs/relnotes/
D3.184 nVidia texgen extension for better reflection mapping.
/external/mesa3d/src/mesa/
DMakefile.sources219 main/texgen.c \
220 main/texgen.h \
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l285 {dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); }
/external/mesa3d/docs/
DVERSIONS530 - fixed typo in texture code which caused book/texgen to crash
707 - fixed texgen normal vector problem (gloss's teapot)
1123 - fixed texgen problem causing texcoord's Q to be zero (stex3d)
1175 - fixed some texgen bugs reported by Daniel Borca
1180 - fixed texgen bug #597589 (John Popplewell)
1264 - glRasterPos didn't do texgen or apply texture matrix
1419 - popping of GL_EYE_PLANE texgen state was broken (bug 4996)