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Searched refs:texid (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1170 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local
1172 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1085 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local
1087 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1662 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local
1664 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()
/external/lisa/ipynb/releases/
DReleaseNotes_v16.10.ipynb1414 " Layer size 1080x1584; isTextureLayer()=1; texid=4 fbo=0; refs=1\r\n",