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Searched refs:texture0 (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1368 const glu::Texture texture0 (renderCtx); in iterate() local
1376 …log << TestLog::Message << "// Created 2 textures (names " << *texture0 << " and " << *texture1 <<… in iterate()
1405 glLog.glBindTexture(textureTargetGL, *texture0); in iterate()
1408 …log << TestLog::Message << "// Filling texture " << *texture0 << " with xor pattern" << TestLog::E… in iterate()
1475 …glLog.glBindImageTexture(0, *texture0, 0, GL_FALSE, layerNdx, GL_READ_ONLY, imageInternalFormatGL); in iterate()
1487 glLog.glBindImageTexture(0, *texture0, 0, GL_TRUE, 0, GL_READ_ONLY, imageInternalFormatGL); in iterate()
Des31fGeometryShaderTests.cpp5153 const glu::Texture texture0 (m_context.getRenderContext()); in iterate() local
5158 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0); in iterate()
5169 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); in iterate()
5187 const glu::Texture texture0 (m_context.getRenderContext()); in iterate() local
5192 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0); in iterate()
5203 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); in iterate()