Searched refs:texture2DOffset (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset() function 324 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DOffset() 328 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DOffsetBias() 332 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DLodOffset() 336 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProj3Offset() 337 …as (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProj3OffsetBias() 338 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjOffset() 339 …s (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjOffsetBias() 343 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjLod3Offset() 344 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjLodOffset() [all …]
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 374 inline Vec4 texture2DOffset (const ShaderEvalContext& c, float s, float t, float lod, IVec2 offse… in texture2DOffset() function 410 …fset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DOffset() 414 …tBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DOffsetBias() 418 …ffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DLodOffset() 422 …Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProj3Offset() 423 …setBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProj3OffsetBias() 424 …ffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjOffset() 425 …etBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjOffsetBias() 429 …Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjLod3Offset() 430 …Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(… in evalTexture2DProjLodOffset() [all …]
|