Searched refs:textureA (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fIndexedStateQueryTests.cpp | 509 glu::Texture textureA (m_context.getRenderContext()); in iterate() local 514 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate() 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 528 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxA, *textureA, m_verifierType); in iterate() 573 glu::Texture textureA (m_context.getRenderContext()); in iterate() local 578 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate() 582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 637 glu::Texture textureA (m_context.getRenderContext()); in iterate() local 642 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate() 646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() [all …]
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