Searched refs:textureArray (Results 1 – 3 of 3) sorted by relevance
64 final int textureArray[] = new int[1]; in generateTexture() local65 GLES20.glGenTextures(1, textureArray, 0); in generateTexture()66 final int textureId = textureArray[0]; in generateTexture()
371 textureArray = [ ];469 textureArray.push(x);470 textureArray.push(y);501 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(textureArray), obj.ctx.STATIC_DRAW);
346 std::ostringstream textureArray; in getGlslTextureDecl() local347 textureArray << "texImages[" << imageCount << "]"; in getGlslTextureDecl()349 return imageCount > 1 ? textureArray.str() : "texImage"; in getGlslTextureDecl()